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Civ 6 patch motes
Civ 6 patch motes




civ 6 patch motes
  1. CIV 6 PATCH MOTES UPDATE
  2. CIV 6 PATCH MOTES UPGRADE
  3. CIV 6 PATCH MOTES FULL

These numbers are tripled in cities not founded by the Mapuche. Toqui: Cities with an established Governor provide +5% Culture, +5% Production, and +10% Combat Experience towards all units trained in this city.Farms now receive +1 Food for each adjacent Seowon district. Three Kingdoms: Mines now receive +1 Science for each adjacent Seowon district.Removed Great Writers from his additional Great people points. Nkisi: Relics, Artifacts, and Sculptures also give +1 Faith.Cities with 20 population are granted double this number.

civ 6 patch motes

Receive +10 Tourism per turn in cities with 10 population. Monasteries of the King: Holy Sites are granted a Major adjacency bonus with Rivers, a Culture Bomb, Food equal to its adjacency bonus, and +2 Housing, if on a River.Farms provide +2 Food if adjacent to an Aqueduct and +1 Faith if adjacent to a Holy Site. Grand Barays: Cities with an Aqueduct receive +1 Amenity from entertainment and +1 Faith for every Population.Coast tiles are now a Tier 3 start bias.Mountains (non-Tundra/Snow) are now a Tier 2 start bias.Inca Terrace Farm: Now gives +1 Housing (was +0.5).Qhapaq Ñan (leader ability): Added +1 additional Production to Mountains when the game reaches the Industrial Era.Thermopylae: Added +1 Combat Strength for every Military Policy slotted.Instead, combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit (on Standard Speed). Glory of the World, Kingdom and Faith: No longer receives +100% Faith for 10 turns after declaring a Protectorate War.

civ 6 patch motes civ 6 patch motes

Must be adjacent to a Bonus or Luxury resource not adjacent to another Château. +1 Culture for each adjacent wonder (increasing to +2 with Flight). Château: +2 Culture and +1 Gold at base.Dynastic Cycle: Now when completing a Wonder, receive a random Eureka and Inspiration from the era of the Wonder.Increased the yield of Camps on these terrains to +2 Food. The Last Best West: Increased the yields of Mines and Lumbermills on Snow, Tundra, Snow Hills, and Tundra Hills to +2 Production.TSL Mediterranean: Civilizations start the location of their historic capital on the large Mediterranean map.TSL Earth Huge: Civilizations start at the location of their historical capital on the huge Earth map.Earth Huge Map: A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations.Mediterranean Large Map: A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations.Unique units now replacing this unit: French Garde Imperiale and English Redcoat.

CIV 6 PATCH MOTES UPGRADE

  • Unique units that will upgrade into this unit: Spanish Conquistador and Ottoman Janissary.
  • Line Infantry: Industrial Era Musketman upgrade.
  • Unique units now replacing this unit: Norwegian Berserker, Japanese Samurai, and Georgian Khevsur.
  • Unique units that will upgrade into this unit: Roman Legion, Kongolese Ngao Mbeba, Macedon Hypaspist, Persian Immortal, Maori Toa, and Gallic Gaesatae.
  • Man-At-Arms: Medieval Era Swordsman upgrade.
  • Units now replacing this unit: Khmer Domrey.
  • Cannot move and attack on the same turn unless they’ve earned the Expert Crew Promotion. Trebuchet: Medieval Era Catapult upgrade.

    CIV 6 PATCH MOTES FULL

    Read on for the full list of what’s available in today’s free game update.

    CIV 6 PATCH MOTES UPDATE

    In this final free update of the season comes new units, new maps, and several balance adjustments and gameplay fixes based on player feedback.






    Civ 6 patch motes